The Cut-and-Play Algorithm: Computing Nash Equilibria via Outer Approximations

Carvalho, M and Dragotto, G and Lodi, A and Sankaranarayanan, S (2026) The Cut-and-Play Algorithm: Computing Nash Equilibria via Outer Approximations. Operations Research, 74 (2). pp. 1070-1086. ISSN 1526-5463

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Abstract

When players in a game face messy decisions—like yes/no choices, rules layered within rules, or conflicting objectives—traditional algorithms often fail to find stable outcomes. Carvalho, Dragotto, Lodi, and Sankaranarayanan introduce a new algorithm, Cut-and-Play, that breaks this barrier. Unlike previous methods, Cut-and-Play handles nonconvex and unbounded decision spaces—the kind often found in real-world markets, public policy, and artificial intelligence systems. It works by iteratively solving simpler approximations of a complex game and then refining them with mathematical “cuts” until a solution is reached. Most strikingly, the algorithm finds equilibria up to 10× faster than existing techniques and is the first of its kind to offer a general-purpose solution method for this class of problems. The work is a leap forward for both the theory and application of strategic decision making.

Item Type: Article
Subjects: Operations Management
Date Deposited: 27 Apr 2026 07:15
Last Modified: 27 Apr 2026 07:15
URI: https://eprints.exchange.isb.edu/id/eprint/2470

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