Player Types and Self-Impression Management in Dictatorship Games: Two Experiments
Murnighan, J K and Oesch, J M and Pillutla, M (2001) Player Types and Self-Impression Management in Dictatorship Games: Two Experiments. Games and Economic Behavior, 37 (2). pp. 388-414. ISSN 0899-8256
Full text not available from this repository. (Request a copy)Abstract
Recent experimental research on dictatorship games shows that many dictators share their outcomes with unknown, anonymous others. The data suggests that dictators can be "typed" as rational (taking the maximum), equal (splitting outcomes equally), or "other." This paper experimentally tests the self-impression management model, which predicts that individuals act to show themselves in a positive light, even when they are the only observer of their own behavior. The model predicts that the "other" type of dictator will avoid being greedy by taking more only as their choices are increasingly restricted. Results from two experiments support the model's predictions. The conclusion advocates differentiating basic psychological motivations in modeling individual behavior.
Item Type: | Article |
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Additional Information: | The research article was published by the author with the affiliation of London Business School |
Subjects: | Organizational Behaviour |
Date Deposited: | 26 Sep 2021 16:54 |
Last Modified: | 10 Jul 2023 16:42 |
URI: | https://eprints.exchange.isb.edu/id/eprint/1573 |